![]() While the map compiler may provide an usable build, it will not get all features and maps will not look the expected way.ĭesigned for a Doom 3 mod. It must be used with q3map2 from NetRadiant because the one provided with GtkRadiant does not support all the features. ![]() It has basic DPKdir support but no CRN/WebP support. You need this editor to contribute to official Unvanquished maps.Īrch Linux users can use the netradiant-git PKGBUILD in the AUR. It works out of the box with released game assets. Recommended and supported brush-based editor. Mapping tools support on (✅ = yes, ❌ = no) Mapping against released build: pkg, mapping against sources: src. Mapping tools compatibility on : ✅ = yes, □ = yes (basic), ❌ = no, ❗ = incomplete, ❔ = to be verified, ⬛ = not applicable): It is recommended you start with NetRadiant. These editors generally support boolean operations, allowing them to be used like CSG editors, but with more difficulty. Polygon based editors give a larger focus on 2D shapes making up 3D ones, which can be more powerful but is more difficult to teach and learn. Most mapping tutorials for Quake-like games such as Unvanquished follow this method. One good news though: support for IQM model format was recently added but we didn't tested this yet (it doesn't use the same library).īrush based editors require you to make your maps using constructive solid geometry (CSG). The Unvanquished gamepack doesn't work, some people even reported the editor crashes when loading it.The produced minimaps will not work in game (not all files are generated).Support of the PNG image format may be buggy. No support for WebP and CRN image formats used by the released game.No support for DPK game archives neither the DPKdir source repositories.NetRadiant-custom derivated from mainstream around 2014 and most of the development that happened upstream to support Unvanquished is missing: While it features very interesting things, it is unfortunately not compatible. Copy the folder in the downloaded zip to anywhere in your Assets/ folder, or to the Packages/ folder.You may have heard of a fork named netradiant-custom by Garux and may be wondering if it can be used for mapping with Unvanquished.In the Assets/ or Packages/ folder of your project, in the command line, use the git command git clone RealtimeCSG.Note: couch, plants and some other small props are meshes, not CSG How to install: ![]() ![]() If you use this plugin, please let us know, we'd love to see what you've done with it! This github page holds the updated version of the Unity plugin Realtime-CSG ![]()
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